Modeling Meshes (5 pts)
Added files: none
In contrast to other features, this feature did not require any programming. However, as I did not have a lot of prior modeling experience apart from sketching simple 3D prints, I first worked through the famous "Donut" Blender tutorial by the YouTuber Blender Guru. Just for fun, here is the final animation clip that resulted:

However, a donut unfortunately is not useful for our final rendering, so I decided to model the table and chair which are part of the "Relativity" scene by M.C. Escher. To do so, I have roughly followed Blender guides by the YouTuber Thilakanathan Studios. For exporting my Blender scenes back to Nori, I have used the BlenderNoriPlugin, which mostly worked like a charm.
Part 1 - Table
In a first phase, I modelled the table surface as well as the legs through adjusting the basic cube and by using two mirror modifiers, which allowed me to only model one quarter of the table.


In a second phase, I added varying bevels to all edges to make the table smoother and finally applied an image texture which I have found online. For applying the image texture, I played around with the UV mapping such that the wood nicely flows with the length of the table surface, but also with the table legs.


Part 2 - Chair
Similarly to the table, I also first modeled the rough shape of the chair with simple shapes. In a second phase, I then added multiple loop cuts to the chair, which allowed me to create some distortions (using proportional editing) that make the chair more interesting. I also used a mirror modifier for only having to model half of the chair.



Rendering in Blender
Finally, here is a simple rendering of the two modeled meshes for this project (rendered in Blender using Cycles). To see these objects in our final rendering with Nori, click here.
